Elevent
Run live trivia for ten players or a thousand.
Real-time multiplayer trivia platform for corporate events and training.

- Client
- Elevent
- Industry
- Event Technology / EdTech
- Region
- Global
- Engagement
- B2B · SaaS · Real-time multiplayer web app
Elevent lets organizations host live trivia for training, events, and team building. It runs real-time multiplayer games that stay in sync across every player, supports events from 10 to 1000+ participants at once, and gives hosts one admin portal for questions, rules, and live monitoring. WebSocket infrastructure on AWS keeps scores and answers updating instantly.
The problem we set out to solve.
Manual event coordination slowed engagement and made participation hard to track.
Hosts had no real-time view of participant answers and scores.
Teams needed separate tools for quiz creation, hosting, and analytics.
Legacy tools could not scale to large corporate events or run well on mobile.
What success needed to look like
- Run one live event for 10 or 1,000+ players without lag or dropped scores.
- Replace multiple vendor subscriptions with one platform for creation, hosting, and analytics.
- Give organizers a single admin portal instead of juggling separate tools.
- Make game creation fast enough for a non-technical event coordinator.
How we delivered it.
01
Diagnose
Mapped the organizer's workflow across separate quiz-creation, hosting, and reporting tools, and found where manual coordination was slowing events down.
02
Design
Designed the three game modes — point-based, accuracy-focused, and elimination — and the admin portal around question creation, rules, and session monitoring.
03
Build
Built the Vue.js player app and Node/Express backend on Socket.IO with a Redis adapter for multi-server clustering, backed by MySQL and Prisma.
04
Launch
Deployed on containerized AWS infrastructure with GitHub Actions CI/CD and New Relic monitoring, ready for events at any scale.
05
Run
Kept the platform monitored for uptime and real-time performance as events scaled from small teams to 1,000+ participants.
What we built.
We built a cloud-native platform with a player-facing web app, an admin portal, and a WebSocket game engine. Scores and answers sync in real time across every player, and the architecture supports events from 10 to 1000+ participants at once. Hosts run three game modes — point-based, accuracy-focused, and elimination — and manage questions, rules, and live sessions from one portal. Containerized AWS infrastructure with automated scaling and CI/CD keeps large events stable, and New Relic monitors uptime.


Tech stack
Integrations
- AWS S3 (media, presigned URLs)
- New Relic (monitoring)
- Vercel CDN
Security
- JWT with access/refresh rotation and RSA signing
- Joi and Zod input validation
- Role-based access control
- Nginx SSL/TLS


Live, multiplayer events don't tolerate lag — we built the real-time infrastructure that keeps every player in sync, at any scale.
